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These are the default settings for common hotkeys. To view a complete list of hotkeys or to customize the settings, click the Options button on the Main menu (or click the Menu button within the game, and then click Options), click Input, and then click Hotkeys. General Controls SPACEBAR or PAUSE ......... Pause game. F9 ................... Quick save game. CTRL+S ............ Save game. F11.................. Quick load game. CTRL+L ............ Load game. Z ..................... Collect items on the ground. ALT.................. View/Hide labels for items on the ground. W.................... Minimize/Maximize Weapons Panels. TAB ................. Open/Close Megamap. F ..................... View/Hide Field Commands. ESC ................. Skip cinematics; close any open screen. X..................... View/Hide Health Level and Mana Level indicators. \ ..................... View/Hide multiplayer stats. J...................... Open/Close Journal. ENTER ............. Chat in multiplayer. SHIFT+ENTER... Chat with team in multiplayer. CTRL+ENTER .... Chat globally in multiplayer. SHIFT+LEFT CLICK............... Attack nearest monster. F10 ................. Open Game Options. L ............View/Hide character labels. CTRL+A ...Select all party members. G............Guard the selected character. S ............Stop current action. R............Redistribute potions. Character/Party Controls I.............Open/Close Inventory. B............Open/Close Spell Book. Q ...........Cycle through equipped weapons and active spells. H ...........Drink health potion. M ...........Drink mana potion. ­ or mouse wheel forward ..............................................Zoom camera out. = or mouse wheel back ..................................................Zoom camera in. Left screen edge or LEFT ARROW....................................Rotate camera to left. Right screen edge or RIGHT ARROW ...............................Rotate camera to right. Top screen edge or UP ARROW .......................................Tilt camera down. Bottom screen edge or DOWN ARROW............................Tilt camera up. Hold down middle mouse button.....................................Rotate/tilt camera. Hold down right mouse button, then left-click ........ Cycle through formations. Hold down right mouse button, then move mouse left and right ...................................... Change formation orientation. Hold down right mouse button, then rotate mouse wheel ................................................ Change formation spacing. Camera Controls Formation Controls http://www.dungeonsiege.com R 0903 Part No. X09-95736 Safety Warning About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: · Play in a well-lit room. · Do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. © & p 2003 Gas Powered Games Corp. All rights reserved. Gas Powered Games, the GPG logo, Dungeon Siege, and Dungeon Siege: Legends of Aranna are the exclusive trademarks of Gas Powered Games Corp. The copyrights in this manual are the property of Gas Powered Games Corp. and are protected by U.S. and International copyright laws. This manual may not be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior consent of Gas Powered Games Corp. Published by Microsoft Corporation. Portions © Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Game Studios logo, Windows, Windows NT, and ZoneMatch are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Developed by Mad Doc Software for Gas Powered Games and Microsoft Corporation. Mad Doc Software, Mad Doc®, and the Mad Doc logo are either registered trademarks or trademarks of Mad Doc Software, LLC. All rights reserved. Portions © Mad Doc Software, LLC. All rights reserved. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. Uses Bink Video. © 1997-2003 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1991-2003 by RAD Game Tools, Inc. MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia. Part No. X09-95736 TABLE OF CONTENTS THE STORY CONTINUES An Island in Conflict ................. 2 Other Races ............................. 4 The Island Today...................... 5 New Places .............................. 6 New Weapons and Armor ......... 6 New Spells ............................... 6 New Monsters .......................... 7 A New Way to Fly..................... 7 New Features ........................... 8 Installing ................................12 Starting the Game ...................12 SKILLS WHAT'S NEW? Increasing Your Skills ............. 29 Character Attributes ............... 30 Weapon and Armor Strength................... 30 Unconsciousness and Death.....31 Talking to Other Characters .... 32 Pursuing Quests..................... 32 Adding a Character or Pack Animal to Your Party........... 32 Dismissing a Character from Your Party .................. 33 Buying and Selling Items ........ 34 Sell All................................... 35 Managing Your Party .............. 35 Setting Movement, Attack, and Targeting Orders .......... 36 Movement Orders .................. 36 Attack Orders ........................ 37 Targeting Orders .................... 37 Moving Your Party in Formation....................... 38 Playing a Multiplayer Game..... 39 Joining or Hosting a Multiplayer Game ................ 39 Dying .....................................41 Saving Multiplayer Games ....... 42 Chatting................................. 42 Trading Items with Other Players...................... 42 Viewing Team Information...... 43 OTHER CHARACTERS GETTING STARTED NAVIGATING Moving Your Character ............16 Controlling the Camera ............16 Using the Megamap.................16 Selecting a Weapon or Spell .....17 Attacking ................................18 Opening Containers and Doors ...........................18 Picking Up Treasure ................18 Drinking Potions.....................19 Managing Inventories ............. 20 Equipping Weapons and Armor.......................... 22 New Weapons ........................ 24 New Armor Types................... 25 Equipping Spells..................... 26 Nature Magic ......................... 27 Combat Magic ........................ 27 New Spells ............................. 27 ADVENTURING MULTIPLAYER GAMES MORE INFORMATION.......... 43 CREDITS................................ 44 TECHNICAL SUPPORT ......... 45 1 i THE STORY CONTINUES... You've heard stories of great adventures in years gone by, of the heroes who crusaded across the Kingdom of Ehb, battling the stubborn Krug, poisonous mucosae, and horrifying zombies. You've longed for adventures yourself, while spending your youth sharpening your skills in the quiet little garrison town of Arhok. Now you've pieced together a strange story, discovering from an old tattered journal that your mother and father were also heroes, known for adventures throughout the continent of Aranna. The journal sends you on a journey to a mysterious island brimming with thousands of years of history. Here you'll encounter strange primordial creatures, some that have long been at war with one another. The devastation unleashed through this conflict consumed the island, transforming once lush areas of forest and jungle into blasted, broken wastelands. The Utraean cities fell into disrepair as the leaders could no longer provide the level of comfort their citizens once enjoyed. Infighting and rebellion ensued. Today's Utraeans no longer dominate Aranna, or even their current island home, though they still control many powerful and magical inventions. They remain a proud, if remorseful, people. The Zaurask An Island in Conflict The Utraeans The Utraeans are an ancient race of powerful beings responsible for much of the magic in Aranna. To the early Utraean elders, comfort and security were paramount to everything else. But after millennia of supremacy, the Utraeans unwittingly engineered their own decline by falsely believing that their magic and machines made them omnipotent and by denying the destructive effect their power was having on the other island races. Like many great civilizations before them, the Utraeans ignored the dangers that arose from their suppression of the Zaurask and Hassat. This led to years of war among the island's inhabitants. A race of saurians, the Zaurask were coaxed out of the jungles and swamps by the Utraeans thousands of years ago and subjected to Utraean magic and devices. The Zaurask were at first obedient and docile, agreeing out of innocence or ignorance to work for the Utraeans. But eventually they rose up against their masters, and many managed to free themselves from Utraean rule. Those that tried but failed to escape were quickly rounded up and enslaved in the mines and factories of the Utraean cities. Understandably, the Zaurask now possess a deep-rooted hatred for the Utraeans and, as a result, have plundered and defiled many ancient Utraean structures. Zaurask society is tribal, and their shamans are adept at using the natural forces around them to attack their enemies. Their power and strength comes through physical combat, and most of their warrior caste bear scars obtained from skirmishes with Utraean or Hassat forces or from ritualistic combat training. Hardened fighters, the Zaurask are not to be trifled with. 2 3 The Hassat The Hassat are an indigenous race of felines. The Utraean wizards bred the Hassat as a source of cheap labor during the period of the Zaurask captivity. The Hassat gained their independence during the Race Wars, and are now trying to build a culture and society of their own. Half Giants Along with the Utraeans, Zaurask, Hassat, and Droc, a fifth group lives on the island: the Half Giants. They call themselves "The Children of the Mountain," and are actually strangers to the island. How they got here and why is shrouded in mystery. The Half Giants fear they are the last of their kind. It's been many generations since they've had contact with their homeland, and the Children grow fewer with each passing season. They believe that the history of their people will end on this accursed isle of mad wizards and wretched experiments. Other Races Droc The Droc are a primitive crocodilian race that has gone largely unnoticed by the other groups on the island. They spend much of their time trying to appease their god, who requires frequent live sacrifices. These aggressive cave-dwelling reptiles feed on pond algae and plankton, but love to adorn themselves in bones, especially human skulls. The Island Today After generations of war and conflict, the Hassat and Utraeans are all but extinct, and the Zaurask are proliferating, with their numbers far exceeding those of their enemies. It's only a matter of time before the saurian race overwhelms the island. With their powers and machines almost completely exhausted, the Utraeans have turned to the day-to-day business of mere survival. Having never been a fertile people, and after the heavy losses sustained during the Race Wars, the Utraeans a ...

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